Kenshi fcs dialogue Does anyone know how to add a recruit dialogue? Kenshi 2 should have the ability to have npcs living and working in your faction. None of his dialogue, none of his info, nada. Displays value used in conditions for that dialogue line War campaign/Raid mechanics If "territorial triggers" is enabled, it will The issue with duplicating dialogs is how it handles them in the backend. Around four or five months ago when I last used it, the FCS showed lists of properties in the properties window over on the right side beneth the 'Add' and 'R' buttons. -VTMB for some of the personality driven lines. World States are sets of conditions that return a true/false value that represents the current state of Kenshi. I don't know how to keep this short without explaining what Pastoralism does for those unaware of it, but part of the mod essentially allows "breeding" of various animals through dialogue and events. Be the first to comment Nobody's responded to this post yet. Personality tags mainly contribute to character dialogue, typically differentiating between Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. I could view and change what types of research a game Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian FCS Share Add a Comment. Goals can then be placed into packages to get Details Classification: Determines the priority and urgency of the action. Open the package and look in I_SEE_NEUTRAL 22 Comments < > @JockJut Just open the fcs, go to items -> bags, then right click and duplicate. This page is part of the Dialogue Structure Overlook guide.   Bard is a Unique Recruit that can be found in a Bar of Bad Teeth, Blister Hill, Stack, any of the Waystations, or World's End. When given to a faction, all members of that faction will spawn with armor set to that colour scheme and will Hamut is a unique recruit whose wife was taken by slavers. She wants revenge for her family's deaths. However, if I go into FCS and start translating, every single line of dialogue is in english, even those you do already have vanilla base game translations for. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Age value in the FCS will set the age multiplier to 1% of the age value, after subtracting 10. That is, people with unique dialogue that they say more Prayer Day is an Event which occurs when the player outpost is within 2,000 meters of a Holy Nation location, and not within a no-go zone. In the World State 'Tora has been recruited' I have 'NPC is' = So I was looking at dialogue mods in FCS as a self learning tutorial because I really wanted to make a custom character. If you want the character to say unique things after combat Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Once you know the dialogue package you just gotta find which part of it is causing the behaviour and (It'll be in the data folder in your Kenshi installation location, probably C:\Program Files (x86)\Steam\steamapps\common\Kenshi\data) Enter the StringId you copied from Dialogue. Characters can have multiple dialogue packages, and dialogue can inherit from other packages (meaning to make an npc speak, just give him the NPC TOUGH Merc package, which includes other stuff. So instead everyone greeting 'Hi' make the grumpy ones say 'What?' and the kind ones say ' Hi Hello, nice to meet you'. You can be a trader, a doctor, a peacekeeper, a business man, an Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Copy this value onto a notepad. -Morrowind npc dialogue. Nov 17, 2018 @ 4:12pm Save editing question- personality change Is it possible to change the NOC personality type in editor? Is it possible to remove a recruited NPCs arm in the editor? 1st, let me say I've researched multiple forums, searched for guides, read numerous "tutorials" and tried at least 30 different things in the FCS. Recruitable Prisoners Dialogue Packages . If you are looking for information about the unmodified game, check out the Kenshi Wiki. Any help is appreciated! Over the past few months programmers Sam Gynn and Craig Tinney have been hard at work on The Forgotten Construction Set (FCS), making changes that will have an impact on both Kenshi 1 and Kenshi 2. Each line, along with all its conditions and various other bits of data, is saved as a separate entity in the data. I had wanted to go back and make some edits, but when I open the FCS and load my mod, there's absolutely no info regarding the character I made. This dialogue is only available before the player recruits Beep. Articles [] FCS Content Categories; SCAR'S Performance Optimization Guide (WIP) Game Directory; FCS: Toolbar; FCS: Game World; FCS: Dialogue Package This article is a part of the dialogue structure overlook guide. You cannot use this for saying ME's race. something about crows!" again, you can go into FCS > Dialogue Package > Dialogue find "Misc biome entry" and add the effect DA_LOCK_THIS_DIALOGUE to some line in that song, after importing and getting that song Good to know. Please help :-) I looked through the FCS. Jog speed = 55 Kenshi units per second, or 12. Right click on the list and select 'New item', give your pack a name. 59 (FCS 2. You'll want to get on the Kenshi Discord servers. 11) Fixed a bug that caused items to use old names; Version 1. It seems rather tedious having to write a line in for every interaction but I'll probably tackle it eventually. FCS/Mod Help. See also: Simple Dialogue Modding Guide Use word swaps to give flare to your speaker. base Dialogue. To do this, open FCS and open the quick. I'd recommend downloading a mod that adds dialogue in and opening that file in the FCS to see what other mod creators have changed and how they've Been having a good time with the FCS, assembling dialogue trees and biome banter. May 22, 2017 @ 3:49am uniques and their So, I checked the FCS not so long ago for unique dialogues. He can be found imprisoned by the Thrall Masters in the top floor of the Tower of Abuse. Use the FCS tools to create new assets, edit existing ones, or create new scripts. mod, and rebirth. This won't override anything, it will just add to the characterts TALK_TO list. I could view and change what types of npc spawn in a squad. In order of appearance: Load Save Steam Workshop Global Game Settings Artifact Settings Cleanup I know that will likely be me having to go though every dialogue line in the game and changing it, and I've made dialogue for custom NPCs before but it has been awhile. The current state of TK is a culmination of everything I've learned about the FCS tool over the past year through trial and See here Boron's marvellous dialogue making guide: Kenshi Modding 101: FCS and Dialogue Set up: 1) You need a NPC squad spawning in a building inside a town, see Creating New Towns#Step 4: Interiors and Exteriors 2) Go to the dialogue pack tab in the Game World panel. MOD TOOL Discovered Kenshi two weeks ago and I'm having an absolute blast. I currently have a custom recruit, and I want to make it so that they get unique dialogue options when speaking to a shopkeeper, or any NPC for that matter. Examine in FCS for details). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Well i don't know i've checked every . First you need to find out which dialogue package your characters are using, an easy enough way is to recall how you recruited them then find the recruit squad in FCS. However the Dialogue category does not control when it gets triggered, that is usually handled through Dialogue Packageswith a few other exceptions. Inherits Looking for a specific line to study or replace? Use this guide: How to find a specific dialogue line. Im trying to make a conversation where one of the members of my squad says something to the player along the lines of "Watch yourself before I attack you" before being told off by the squad leader. Reply reply more replies More replies More Version 1. AI Goals are the specific actions a character can take. I'm trying to figure out how dialogue packages work by inspecting merc and traders in FCS, but they seem to have tons of different packages, and that they have some kind of hierarchy. 状況に応じたセリフを追加するには、そのキャラクターが持っているダイアログパッケージに対し、 I get a partial crash when trying to change a value that is a click and scroll and only on the left side of the values editor for example if I want to change the value of a character being unique from true to false or the other way arond the tool crashes partially and it just started last monday. EDIT: Shidan made a comment on this guide; since the original post was ダイアログのその他の機能、操作、キャラクターの自作方法などについてはfcsの外部リンクからfcs講座の視聴を推奨する。 状況に対応したセリフの追加. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Also I've been making mods and stuff and I found that you can create custom faction dialogue using the FCS. mod Newwworld. 3031 mph. mod, Dialogue. FCS explains most things well, but this isn't covered, hoping to not have to test things to figure it out. ie. When I go to the FCS in order to add the dialogue package they aren't present. But, no matter what I try I can't get the 'target has item' condition to work. Added find and replace Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. If you want them to have unique dialogue when you recruit them, then find a character (like Ruka) who has that, and inspect the entries and clone them, making the changes you want. Page reserved for the parent category of Buildings. By text I mean, when opening FCS and the Dialogue category, there are 2 panels on the right side. And obviously in order to add the dialogue package the characters need to be present. Usually used to tell the Goal whether or not it overrides combat. 12) Fixed a bug that messed up dialogue events for a few NPCs Minor bug fixes for FCS FCS 2. It Kenshi. In it, you'll find the completed example bar, and a dialogue package called 'Boron's Tutorial'. e. This page expands the dialogue guide, see the main page Dialogue Structure Overlook The host NPC to whom the dialogue is attached to (owner of dialogue), is always a NPC Can be a NPC or player, requires some trigger that determines the target, fe. If multiple packages are given to a squad, they may switch between them depending on their signal functions. If the charater currently has Zero Dialogue you can use just a straight ‘Dialogue’. These dialogue lines are focused on Seto and other speakers are based on race. now i just want them to be hostile by default and attack me. Hamut does not appear to track the player's stance on i'm currently training a character against shrieking bandits and i have a question: can i turn off the dialogue? they run up to me and open the dialogue that pauses the game. Here are some options what you can do: You can use the entirety of your keyboard. We making in branch 1 two subbranches. She also has a chance of spawning in any town controlled by the Can someone explain? I've spent a while googling and browsing wiki's, but there's no real information on it. This is where individual lines of dialogue are connected in order to control what lines a character says and any character interactions associated with those lines. Agnu has several lines of unique dialogue, most of which are Hello, no-hive! I am Boron! We Hivers are most familiar with the FCS, oh yes! /QUICKLAUGH/ This guide is the first in a three-part series that provide step-by-step instructions on using the FCS Kenshi. Yes, there is. For the uninitiated, the FCS is currently available to Kenshi 1 modders and is the exact same tool we use to edit the game. The construction set is located in the Kenshi folder under the name "forgotten construction set". The browsing of the FCS and creation of new objects is done by manipulating this portion of the interface. 状況に応じたセリフを追加するには、そのキャラクターが持って Fandom Apps Take your favorite fandoms with you and never miss a beat. She wants revenge for her family's deaths. pick EV_PLAYER_TALKS_TO_ME Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. The dialogue I wrote for this NPC half works, but if you pick one of the two responses for a particular line, the conversation just ends, even though in the actual dialogue in the FCS I have three more lines after it. FCS I'm trying to make Hive Praetorians recruitable via the FCS, just wanted to known if The Forgotten Construction Set, better known as "the FCS," is a tool used to create modifications to Kenshi. You can use also I've been building a team of pure unique recruits without the 256 recruit limit mod. She can be found in Black Scratch, Flats Lagoon, Smugglers Bar, Waystation and Waystation Four, and World's End. On the top right of this dialogue I have 'World State' = 'Tora has been recruited', and 'Change Relations' = 'band of Bones 100'. On the main menu in the FCS where it lists all the object categories (Buildings, Items, Dialogue Package, etc), click on "Research" to see all the Research objects. mod Optionally copy your "mods" folder to your "FCS_Stable" folder. Choose to be a thief, a bandit, a rebel, You need to add a "dialogue package player" through FCS in the tab of the character in cuestion. You need to add a "dialogue package player" through FCS in the tab of the character in cuestion. 3) Open your mod in FCS Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Squads are groups of characters that will spawn together and refer to the same AI Package. Most NPC's will now be intractable with dynamic dialogue and squad members will now speak amongst each other. You can also add a default dialogue package to a A faction is any group that a character can be a member of and have relations with in the game. After that, I'm just left to figure out everything myself. Its initiating event will have up to a 50% chance each day of triggering, if you are based 1,500 meters or closer to a Holy Nation owned location. Mirrothehero. Question about modding AI contracts and dialogues in FCS . Or the starter squad if they've been there from the start. I'm pretty sure you need to do this in FCS as a mod. /ANIMALTYPE/ states the TARGET's race, but applies to Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Be same race as paladin This dialogue tree will end with you saying: I will agree to destroy those who actually commit I have no idea how to use FCS, I'm new to Kenshi, but I poured all my hours into one save and I dont want to start over because I messed up my relationships. Be unarmed 2. There is an entry in the Dialogue section in the FCS named "MODRP - Esata" though, but it doesn't have any lines, and is associated with a dialogue Global settings modifies the game’s constants; Artifact settings brings up a lost of global artefacts that spawn on a new game start; Cleanup allows you to remove redundant data; Changes displays a list of all changes to existing items and new game data objects; Assets displays a list of all external assets, like textures and meshes; Notes brings up your FCS-internal note editor Kenshi. If you kill Bar fly before buying Ray, you won't be able to recruit him. Here is the result :-Griffin have numerous unique dialogues, and several interaction with others unique (notably the unique Reva/Digna from Flotsam) Goals are the specific actions that a character can take. Recruit Seeking Revenge is a randomly named Unique Recruit. because thats the Is there a way to use FCS to put your own dialogue in for your squad. 3554 mph. General Notes: Not used in game, just a textbox for designers to write in. I have the recruitable prisoner mod, and im trying to look into it to edit some of the stuff/see what dialogue paths need to be taken to get the recruit, but i cant figure out how to load it in fcs. Is the Player, if happened through ev_player_talk_to_me event Specifies that the target is actually a player Personality is a tag added to characters, most noticeably on player characters, to dictate what in-game dialogue is triggered. Part 1: The FCS, Dialogue, and Town. Navigate to your save folder and locate the folder for the savegame you want to edit, then open the platoon folder inside and find your This mod is an addon for the Kenshi Modding Guide that can be found here. really don't want to have wasted so much effort (300lines so far). gamedata. /RACENAME/ states the TARGET's race. Soldierbots heal 50% faster than normal Skeletons and can see from MUCH further away. Yesterday I have started having the infamous black pixalated skies during day and So, I recently released a mod (Meat the Hungry Hiver) and released on the Workshop. This dialogue contains a loop which might result in many repetitions. But this Open the FCS, close the mod selection screen, then click "open any" up at the top. cfg" file to the "data" folder. This will take priority over the squad's normal packages until the contract expires. Members of this faction can colour armour and clothing due to a colour scheme attached. base, Newwworld. They have the same trade culture as the Swampers. So I'm trying to make a dialogue where you get new options depending on if the specific character likes you, however DE_AFFECT_RELATIONS seems to be faction based? Check number of times repeated on those, can trigger alternative options. Select Characters, where there is a list of character names right click and select "new item". World states are only boolean switches. somewhere in this manual above i loose it. They can be given to the actor via squad AI Packages, the race menu, character menu, AI contracts, or the “change AI“ dialogue effect. Introduction: Translations can be done in two ways; as a normal translation (in the 'locale' folder) or as a mod that includes the translation (Mod translation). Part of the dialogue trees when talking to animals have the option to give commands such as recruiting Colour Schemes are just two set of RGB colours used to colour the armor that characters wear. Bounty Assigns Bounties: If true, this character will place bounties on people that they see commiting a crime. 2) Go to the dialogue pack tab in the Game World panel. mot, every folder even the FCS dialogue line and i havnt find anything sorry, you'will had to wait the person with the good answer unfortunatly :( #5. All they do is affect dialogue options. You'll likely need another instance of the FCS open (you can launch multiple directly through the exe file found in your kenshi folder), as you will need to acquire the SID of the colour scheme you want to apply. She also has a chance of spawning in any town controlled by the United Cities, but i am a bit confused how to use the FCS to extract a file/files that/which only content the strings/content or dialogue of the mod I want to translate with i. DIALOGUE - Dialogue. They are found on the left-hand side of an Item's properties window. With an empty mods Hello, I'm about to translate a mod. He has many lines of unique dialogue in the form of songs and stories. On Feb 6th 2024 we got an update to the FCS, the new version has some new features. For this one, make sure to load gamedata. She will join the player after they give her 3,000 Cats to pay her Flophouse bill. I tried checking other discussions but they only tell me how to create a new mod. AI Blood Smell Mult: Determines if this squad will move towards or avoid death. They can be used to change different parts of the world based on what the player has previously done. 2. Basically I only want to see the dialogue that the mod adds to translate that. He most often spawns in the Fishing Village, typically hanging around the bar or wandering around town; however, he has a small chance to spawn in a variety The simplest way would be to add it to starting tech. How would I do that? Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. The dialogue line should be assigned to either EV_I_SEE_ENEMY_PLAYER, or EV_I_SEE_NEUTRAL_SQUAD with a T Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. I searched on the internet, but So I know there's already about 100 different discussions about characters with unique dialogue, but it seems like every time I read one that tells me who has unique dialogue, I'll read another one saying that all those people only say 1 or 2 lines once in a game. This is far fetched but it's worth a test for lols. It Hey, Just wondering is there a way to use the FCS or some other means to make a start with say 3 unique characters that you have designed using the creator at the start? Basicly wonder start but with 3 people in your "squad" vs just 1. He will spawn with the Honorable Personality. Squad Formations 【Kenshi】FCS講座・Dialogue編01 [ゲーム] Dialogue編はじまり sm36186743←前 次→sm36296170 まさかFCSにアップデートが入るとは・・・ 動 Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Find the position value in your platoon. Kenshi > General Discussions > Topic Details. Pull the character up in FCS, click the 3 dots in the top right, and click "Show References". This is dialogue that I have written based on my interpretation of the characters, content from FCS, and the Kenshi Wiki. This page explains how the goals in Forgotten Construction Set's AI system work, along with lists of relevant information, if available. Does anyone Open up FCS and create a new Mod name if you haven't already. Walk speed = 15 Kenshi units per second, or 3. I did find that there is a dialogue action that can change the AI package but that is not the same as a character personality. See more Dialogue Packages control which groups of a character's dialogue play based on different in-game triggers. Mainly though I'm just looking to change the name of the race's themselves. I think it would be really cool to add your own lines, download a cinema graphic mod and create your own mini series or film. I've modified various settings in the dialogue package, changed conditions, attempted interjections, blah blah blah. There is a qualifier for dialogue trees of "Player_Has_Relations X" or something like that, I believe. You can edit any character’s dialogue. 0. The Buildings category contains eleven (11) child categories, as follows: Walls Furniture Exterior Nodes Doors Parts Materials Functionality Farm Data Lights Plants Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Be male 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This means they continue to say unique things even after the initial recruitment dialogue. Here is the result :-Griffin have numerous unique dialogues, and several interaction with others unique Hello, no-hive! I am Boron! We Hivers are most familiar with the FCS, oh yes! /QUICKLAUGH/ This guide is the first in a three-part series that provide step-by-step instructions on using the FCS I ran into this value in the FCS but can't remember where it was. mod into the search bar at the bottom of the FCS panel. Purchasing Ray reduces the player's relations with the Slave Traders by 5. Ideally that you've changed the race, looks, and stats of. Any help is appreciated! This page pertains to all functions found on the toolbar ribbon within the Forgotten Construction Set. I've already attempted adding extra dialogue lines with the "Is Character" option from the top right corner. GO to kenshi. I'm having a weird issue with some modded dialogue. He costs 3,000 Cats to hire. One of them says main and the other below main Adding the package(s) to the squad directly in the FCS. Squads can be given a faction to be a part of, which can affect their behavior in certain situations. Is there anyway to see a list of all the ones similar to this you can use and what different dialogue fits in each placeholder? Kenshi. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews So, I checked the FCS not so long ago for unique dialogues. He is a potential recruit, costing nothing provided the interacting character opposes slavery. A bar talk is a 'monologue' with two or more NPCs, typically in a bar. He is a crazy old man with many stories to tell. Emphasis can be done putting symbols around a word, for example: *text*, -text- or even @text@. Bounty Amount: The bounty amount that this Looking at dialogue packages in the FCS, I see things such as /INSULT/, /FLATSKIN/, or /OUTLANDER/. ev_see_neutral_squad. Until recruited he is a member of the Outlaw faction. Player Involvement: If true, then the world state won't activate unless if the player was involved in at Characters are people, animals, and robots that can either be NPCs (Non-Player Characters) or be controlled by the player. It's in the "Misc biome entry" dialogue in the FCS. However if they aready have dialogue or you FCS deals most conditions as AND. Choose to be a thief, a bandit, a rebel, a warlord or a mercenary. Hi Kenshi modders: need a bit of help I’m currently in FCS trying to add the ‘fogmen’ dialogue pack to the fog praetorians, how would I go about using a dialogue package from one mod in another mod? comments sorted by Best Top New Controversial Q&A Add a Comment [deleted] • I am struggling with the same challenge and would love the ability to remove an item from the player during dialogue. Talkative Kenshi uses INTERACTIONS PLUS by NEO as a framework to overhaul Kenshi's ambient dialogue system. i don't like that. You can be a trader, a doctor, a peacekeeper, a business man, an explorer, or a mere slave The list goes on, but you've got to stay alive first This mod is an addon for the Kenshi Modding Guide that can be found here. Apr 5, 2019 @ 9:29pm Requesting help with FCS Dialogue for mod Hey there! I have a mod that I'm working on called "The Story of a Solemn Huntress" which includes missions and unique rewards for many of them, many unique recruits/ characters, and tons and tons of dialogue. Looking through how this works in FCS is it uses a dialogue feature called "trigger campaign" which lets you determine how long the player must wait I've taken inspiration so far from various game dialogue menus including: -Adventure mode dialogue menu from dwarf fortress. Look in that mute character start mod if you can't find a mute character with googlefu I am working on a patch between Moss Crabs and Pastoralism. General Color 1: The primary colour of the armor. That condition checks whether the combat stats are < 25, OR whether the total of attack, defense, Toughness and strength are <75. It triggers when a player character If you're looking to choose what items to fill a building with randomly (all the food, plates, and random junk), you have to do that in the squad info in the fcs. to some extent as far as the FCS allows. Does anyone know or are able to help me with this? It's the only thing that's stopping my new mod. nex. The chance will scale down with distance, reaching 0% chance at 2,000 meters or more. But he's still in-game, so I know he works just fine. I'll just stick to using one player dialogue package per character then. Unique Recruits often have a specially made set of dialogue options, but most recruits have random dialogue options which are dictated by their personality tag. The difference between them is that the normal one can be changed from a specific list in the launcher (see image below) and Hi! I’m trying to change my squad member’s currently used dialogue package on my current save in FCS to a different one (Paladin dialogue package). Modding is done through the Forgotten Construction Set (FCS). Images by Cattrina. I was looking at a mute character and editing dialogue packages so try there. I'll have a look through the FCS in the coming days when I'm at a proper laptop to see if there are more Agnu is a Unique Recruit. Open your new bag and you can Hobbs is a free Unique Recruit. Now you can add the dialog package(s) you wish using the "dialogue package player" option in the dropdown menu. What I'm trying to do is create my own dialogue lines, it started with wanting to have a character notify me when certain things enter vision, so I looked at Miu's line Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. They would not change your character's personality. Categories containing all used and unused objects within the FCS can be found within this space of the editor. Positive values cause the squad to be attracted to death, while Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Optionally copy over your stable "mods. mod when booting up the FCS. exe directory > open FCS > load all mods if you can't see workshop mods when opening fcs you have to instal manually from this stupid steam folder (233xxx) and move Word swaps are several words that can be used in dialogue text with or without conditions for the words. Test your mod in-game to make sure it works as intended. They are the only Soldierbot that can be recruited without the use of mods. Characters can then be spawned and controlled in the world via by placing them into a squad. In your dialogue you will need to use the effect JOIN SQUAD FAST or JOIN SQUAD WITH EDIT and then use a TAKE X MONEY effect to make the player pay Fcs dialogue modding . Poedit. . Beep: Beep Beep: Beep Beep: . #2. Adding the first line of dialogue, make the character you want to say it, say it. You can also add new squads with that character in them and affiliate these new squads with any faction of your choice. Main things you will need is a Dialogue package (to allow the player to talk to them) and a dialogue that attaches to that. Thank you. Ok, so I figured out how to use the lock/unlock dialogue function. May need the "medic" goal active in their package for this to work. You gotta dig in a bit, it covers all the random convos unrelated to world states. Bayan is supposedly the one who influenced Queen Esata's decision to make peace with United Cities in order to reverse the slow decline of the Shek population. No luck. If you want to sort through this on your own, I'd reccomend using FCS to open dialogue packages for other recruitable characters (Beep) and characters that change their attitudes based on your actions (Tinfist after you kill a noble, for example). You can be a trader, a doctor, a peacekeeper, a business man, an explorer, or a This page contains all dialogue which is exclusive to Beep. Version 1. I’m trying to make a mod character with dialogue to join my squad but all of the guides seem to be outdated and use root and child button which is no longer in the dialogue editor. As of this change one is no longer able to launch the game from Steam Library if Here are some basic steps to get started with creating a mod using the FCS: Open the FCS and create a new mod. 12) Fixed a bug that messed up dialogue events for a few NPCs; Minor bug fixes for FCS; FCS 2. Agnu will join the player after being freed. FCS - New Mod - Factions/Characters/Dialogue on the left (whichever would be fastest to get to the Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Harp sounds like it might be a generic empire recruit; in the FCS go to Dialogue Package-> Dialogue and see if one of the "hire me empire" entries Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Sometimes when you are creating a long conversation, you might want to highlight some words to make them stand out. djpowell3. Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. How important is this action? Urgent Eg player orders, combat Recruit Seeking Revenge is a randomly named Unique Recruit. I have looked all around and found under Dialogue there are some options that have conditions and Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Ending: Determines if a Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. You can try to make them instigate the dialogue by: 1. A Colour Scheme can be given to either an entire faction or an individual character. 58 (FCS 2. save file in your save folder. Reavers are a faction of bandit-slavers who believe that they deserve to be in charge instead of the United Cities. Por ejemplo: Ray is a Unique Recruit. There are some conditions that will be OR if multiple options are available, such as personalities or money. here is a guide that might point you in the right direction. Eg. mod rebirth. Bounty hunter story So I have a dialogue for Tora, which is how she is recruited. I can't for the life of me figure out why this is, since the problem line isn't any different from other lines that Kenshi > General Discussions > Topic Details. Hello, no-hive! I am Boron! We Hivers are most familiar with the FCS, oh yes! /QUICKLAUGH/ This guide is the first in a three-part series that provide step-by-step instructions on using the FCS Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. It does not involve the player. I’ve tried loading the save platoon file and opening the GAMESTATE_CHARACTER entry on FCS but I can’t seem to find the dialogue package attribute so I can edit it. That'll be in a guide later on Reply reply There are two ways to add dialogue to a character in Kenshi. Sadly, I hit something that absolutely stumped me, and I couldn't find a way to do it, even by looking through all the online tutorials that google had popped up for me. Bayan can be talked to in order to Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. 【Kenshi】FCS講座・Dialogue編07 [ゲーム] DialogueのConditions説明回その4 sm38044088←前 次→まだ マイリスト:mylist/67138438 本編(? 【Kenshi】FCS講座・Dialogue編04 [ゲーム] Dialogueの基本項目~Conditionsに入るところまで sm36375921←前 次→sm37191030 マイリスト:myli This page contains information about modding Kenshi's characters. He has a Fearful Personality. He can rarely be found in a bar in Clownsteady, Drifter's Last, or more commonly in Shark. Beep: ! Beep: *sigh Then imagine we have dialogue for player's Hiver speak with NPC Skeleton and this dialogue occurs for multirace squad member and added to respected packages, etc. You can be a trader, a doctor, a peacekeeper, a business man, an explorer, or a mere slave The list goes on, but you've got to stay alive first Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. -Building Hello, human! I am Boron. From there you can pull up a squad template they are in and change its faction. Hello, no-hive! I am Boron! We Hivers are most familiar with the FCS, oh yes! /QUICKLAUGH/ This guide is the first in a three-part series that provide step-by-step instructions on using the FCS This marvelous step by step how to was posted in the Steam forums by Tablesalt. There are the default mod things at This is a guide explaining in detail how to create translations for Kenshi. Choose to be a thief, a bandit, However i have no experience in editing dialogue with fcs and i don't know if you can somehow search for it. They determine what a player does while the goal is active as well as how important that action is in relation to combat. Bard has a Traitorous Personality. You can be a trader, a doctor, a peacekeeper, a business man, an explorer, or a mere slave The list goes on, but you've got to stay alive first This page pertains to the broader usage of the Game World within the Forgotten Construction Set. First without any check to end dialogue. So who are they? And how do I view them on the construction Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Done. He is a mute slave who can be bought for 1,000 Cats from Bar fly at either Eyesocket in the Stormgap Coast, or the Slave Markets in the South Wetlands. He can be found in the Faction HQ in Admag, unless World States have moved the Shek HQ. I backed up my saves before messing around with FCS, but Im still This is a collaborative wiki about modifying the game Kenshi. General Name: The name of the Dialogue Package used in the editor. but I still can't get characters to randomly shout (or say) things. Obviously there are more than 30 unique recruits, and I only want the ones with unique 'player' dialogue no matter how short or limited. 13. Attributes are the Items own stats that do not require references to other Items (such as weapons or factions). Right click on the list and select 'New item', give your pack I’m trying to make a mod character with dialogue to join my squad but all of the guides seem to be outdated and use root and child button which is no longer in the dialogue editor. This will Add a new Dialogue package, (make sure it inherits something along the lines of ''npc basic Human', 'npc civilian basic 1', 'npc civillian aggro 2', 'npc civillian crime 3') You can then start to add your own dialogue. What am i doing? I am trying to create a mod where free'd slaves (bought or fought over) have a higher chance to join you. Kenshi > Modding > Topic Details. Giving them a possibly time-sensitive AI Contract via the dialogue menu. FCS is alright, but I can't seem to understand exactly whats going on. if dialogue based trades and item identification would have good support we could create more or less basic quests that sure are against spirit of original release, I'd love for more additions to be available for the Kenshi 1 FCS, especially with regards to dialog and world state systems, really anything new would be great. I'm looking to find out who the "chatty" people are. If the player recruits Bard to their squad, Bard will Hello! I wanted to know if anyone has any ideas on how I'd implement this into my mod. On the subject of personalities and dialogue, I'm working on a custom start for a Scorchlander, and I noticed that pretty much the entire player sundemon dialogue package seems to have the dumb personality as a condition for its lines. They can react to many conditions or the speaker may have specific personality. I looked in FCS and found conditions for recruitment dialogue: 1. So, I recently learned (a bit about) how dialogue stuff in FCS worked, and I decided that I should start working on my faction mod again, but I ran into a slight issue. Choose which aspects of the game you want to modify, such as items, characters, or dialogue. If using those and you want specific result on 1) You need a NPC squad spawning in a building inside a town, see Creating New Towns#Step 4: Interiors and Exteriors. @Howls, where can I find the dialogue for the travel to and retrieve quests you mention? I have been looking through FCS for ages and still cannot find anything that may help solve this problem. I'm trying to take the best of each one and try to make something unique and fitting for kenshi from it. Add your thoughts and get the conversation going. I know how to do some stuff in FCS but mainly only changing states, money and making recruitable NPCs. I especially Hi! I’m trying to change my squad member’s currently used dialogue package on my current save in FCS to a different one (Paladin dialogue package). Unlike other factions who practice slavery, Reavers are unique in that they don't use them as civilian workforce but as ダイアログのその他の機能、操作、キャラクターの自作方法などについてはfcsの外部リンクからfcs講座の視聴を推奨する。 状況に対応したセリフの追加. AI Heals Strangers: If true, characters in this faction will heal unconscious neutral characters that they see. The Game World is the main means by which to observe and alter data in the editor, however specific functions exist on the toolbar which require attention for their usefulness. Name: Bayan is an advisor to the Stone Golem of Shek Kingdom. Color 2: A secondary colour for the armor. There should be just one DIALOGUE_LINE that matches it, so double click on that to open the dialogue view Prayer Day is an Event which occurs when the player outpost is within 2,000 meters of a Holy Nation location, and not within a no-go zone. These are mostly strings, integers and mesh/body files. Sadly not, most of what I've learned about modding Kenshi, I've learned by simply using the FCS. Create a single dialogue, not a pack, and add it to the character. In any case, if I had to guess your Recruitable guy is probably too strong and has the DC_IS_RECRUITABLE check in the dialogue. Squads can also be given building information for use in towns, where the squad will populate vacant buildings inside towns when spawned. Visit my modding guide of most highest quality to make your own, wondrous Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. And maybe honorable ones say: 'How can I serve?' You can also make a list of greetings A dialogue package is a combination of 'dialogue' with particular 'events' (triggers). sure in the beginning its something different and you can try all the dialogues and see which one they like/dislike etc. Dialogues played during Hey there, new to modding Kenshi but familiar w modding other games. The second change is to the biome dialogues, which comprise the bulk of the random chatter that you hear from characters like Beep, Agnu, Hobbs. Second subbranch (branch 1_2) have target_race set to skeletons and t_if_player option. Beep follows the player while talking. then the FCS dialogue condition has no-one to 'target' (because generic recruits, including the player start characters, are not unique, but general Kenshi. You can use word swaps to provide variety in dialogue so you can potentially have one dialogue line with hundreds of variations. Most other player characters will complain against his constant noise. He can also spawn in other UC bars. I could view and change what types of item a vendor stocks. fba yyrpaorvi loknv ilcm mfewk gri jehssqr xuite aoo dfz