- Can you use fnis and nemesis together Done. Run FNIS. notabene: by outputs he prolly means OverWrites so at the end of this procedure you are gonna have Almost anything you need FNIS for nemesis can already do (except for some creature animations). Just got to let Nemesis overwrite FNIS. Uploaded by enragedbard. I tried one of those ways with this list, though, and it just caused issues. "Output Nemesis") for Nemesis. After that activate the other animatios and disable the fnis animations, run Nemesis and activate the rest again now it should work. Ran it like that for years. Tick all Nemesis-related mods and Nemesis Engine. Anything FNIS can do, Nemesis can do as well. Use FNIS/Nemesis together PC SSE - Help It's probably been asked a lot here. ecotone dual sheath works fine with nemesis if you set it up correctly. I am personally using them together, because some files especially still refer to FNIS. If you use creature animations, then make folders "FNIS Output" and "Nemesis Output" in your Mods-folder. I personally use Nemesis for combat animations, which typically aren't compatible with FNIS. A short tutorial on how to use FNIS and NEMESIS together in the same load order. That would be "FNIS Data" which I think is an arbitrary name so don't look for it because you're the one who makes it. If you all enjoyed the video, leave a LIKE! It helps The benefit of running FNIS and Nemesis together is there are some animations that are only compatible with FNIS, such as creature animations or, in my case, FNIS Sexy Move and poser packs. Anything that uses FNIS can use Nemesis instead, but not the other way around. Can someone explain it step by step, or can I found a forum post online that gave these steps for using FNIS' generated files through Nemesis: Base game with mods and animation packs, including creature stuff Also, have you properly set up FNIS and Nemesis? Use Mod Organizer 2. Reply reply chlamydia1 • • Edited . com/c/ADHDecent?sub_confirmation=1_____This will explain the key points for both FNIS and Nemesis to help you Basically, Nemesis and FNIS change behaviors, which allows you to create NEW animations more freely. Nemesis will build a "dummy" FNIS. make sure that's enabled. FNIS and Nemesis go on an adventure together. Edit: Check out my Pandora video for an alternative to this. Added on 27 August 2023 1:39AM. New comments cannot be posted and votes cannot be cast. Nemesis is better because the mod authors can create their own patches and maintain everything separately rather than Fores doing it all. Basically, FNIS is old & Nemesis is the new & improved replacement. This video covers the usage of both FNIS and Nemesis for Skyrim VR using both Vortex and Mod Organizer 2. And yes: with MO2 it is easy enough, as explained above. Not between FNIS and Nemesis themselves, mind you. So after step 4 and you generate you want it to output to a new mod folder. Do NOT use both fnis and nemesis, they are extremely incompatible Reply reply thekasafist Nemesis should generate a dummy FNIS. Step 1: Install FNIS, FNIS creature pack and Nemesis. Also think about Pandora Behavior Engine. You can use FNIS AND Nemesis. Unless you need custom creature animations forcertain mods. To have both working together is fairly simple: run FNIS, enable the FNIS output, disable FNIS, enable Nemesis and run Nemesis, enable the Nemesis output including the FNIS. That being said, I eventually dropped FNIS entirely and just ran Nemesis. Just install folders without plugins and run Nemesis. Nemesis is still supported by the devs, has advanced . Technically there are workarounds to get creature animations from FNIS and everything else from Nemesis, but you have no reason to do that. nemesis looks easier for me to install but a couple of the mods I want to use say they require FNIS. P. g. esp. esp that you can enable. Things like dodging and True Direction Movement use Nemesis. I think I The only thing you need is to run Fnis with the mods enabled that use Fnis or can only use fnis, all othe animations that you don't want to use with Fnis need to be disabled. Create a new mod from your Overwrite folder, usually i name this new mod as "FNIS output". It reads FNIS Few and far between the actual mods that Nemesis can't do. Now enable both NEMESIS OUTPUT and FNIS OUTPUT. Every time. So, while you CANNOT use both at once, you will often need to use FNIS (activate it, open it, and run it while Nemesis is NOT activated) to generate files that Nemesis can read. About this video. Yes, you can (and should) use Nemesis instead of FNIS for everything other than creature animations. nexusmods. Do not tick the freshly created FNIS output mod. So unless you're big into porn mods, Nemesis is the way to go. Disable FNIS output. I just switched to Nemesis a few days ago Remove FNIS itself, NOT the animation mods. Use FNIS and Nemesis Together; Use FNIS and Nemesis Together. Create an empty mod (e. You'll never need to disable FNIS creature pack ever. When Nemesis is done, reactivate fnis generated files, so when you ready to launch game only FNIS main mod is disabled. Genuinely it’s not a matter of preference, nemesis is objectively better. You can use the two of them together if you have one of the few things that Nemesis doesn't support like creature animations or FNIS Sexy Move. Don’t use them together. FNIS and Nemesis go on an Anyway, I have been having a time getting FNIS to run and I read a few post saying to use nemesis instead. The benefit of running FNIS and Nemesis together is there are some animations that are only compatible with FNIS, such as creature animations or, in my case, FNIS Sexy Move and poser packs. 1. Is there an easy step by step on how to do it? I use fnis for tons of animations and also because of other cough other animations cough that won't work for Nemesis. Keep both "FNIS" To do this, right click any empty space in your left pane and select "Create empty mod," name it "'Nemesis' or 'FNIS' Output", respectively - you're making two, you need both. esp and let it overwrite the FNIS 🔔https://youtube. "Output FNIS") and assign it as the output destination for FNIS, and one (e. Video information. Enable both outputs. edit: also Nemesis creates a dummy fnis. Have both of these mods active all the time. These are things that weren't possible in the base game, so they require the Nemesis/FNIS engine to tell them where to go and how to act in the game. So i can use them both together? This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A bubbs-o-rama • Additional comment Getting Fnis and Nemesis working with Vortex (SSE) PC SSE - Help Currently trying to get Fnis and Nemesis to work together on Vortex by following the guide from the top comment of this post, and while I have the "fnis data" file, creature animations still don't work. Then, deactivate FNIS and reactivate Nemesis and run nemesis to register the files that FNIS generated. Too many conflicts. But the only reason you'd use FNIS now is for creature animations, so there isn't a good reason to use FNIS Can't speak for the others, but Animated Eating Redux works just fine with Nemesis out of the box. Reply reply You're allowed to do so though, there's no reason that you shouldn't be allowed to use them both. s I don't know how to set up output folders in vortex or anything about vortex, I just use fnis and nemesis together since forever so I can only Update 2024/12/09: Remove FNIS and Nemesis, run Pandora. Endorsements. If you need support for creature animations, you need the creature pack from the FNIS Disable Nemesis. com/skyrimspecialedi This is a short guide with a copy of the setup file that you can use to make Nemesis and FNIS work together. I use FNIS and As far as I've been able to tell, you can use both without trouble as long as you're only using FNIS for creature animations, running it first then Nemesis, and not loading its esp file (load the empty one Nemesis generates instead). Do what you need to do in Nemesis - the two buttons that I'm completely blanking on at the moment. So I disabled the two Nemesis mods. Those are separate apps. Reply reply If it says FNIS, it can be used by Nemesis with the one exception of creature sex mods, mammoth fetish shit or whatever. Yet. Reply reply Tarc_Axiiom • Oui Can Nemesis and FNIS be run together? There are some few mods that will not work with Nemesis and must use FNIS, and there are some few mods that will not work with FNIS and absolutely require Nemesis (mostly run FNIS and we got FNIS OUTPUT Then disable fnis (keep FNIS creature pack on ), enable NEMESIS run NEMESIS and we got NEMESIS OUTPUT. esp for use by mods that require it like XPMSE, you shouldn't be using both FNIS and Nemesis at the same time. In my experience, this will allow any FNIS animations that are unsupported by Nemesis to still function properly. esp for the mods that have a hard requirement on FNIS. The only reason people still use FNIS is because they have creatures adult Untick Nemesis Engine (if it was ticked at this point). 2. Then untick your FNIS. ModsFNIShttps://www. As you said, the only thing Nemesis can’t do (and it will change with time I think) is creature animations, which is really only a problem for more eh, salacious loverslab mods. If you want to know how - here you go! comments sorted by Best Top New Controversial Q&A Add a Comment I am trying to get FNIS and Nemesis to work together in Vortex, everything I can find involves MO2, I don't use MO2idk even know how Any help directing me to a source with instructions or can someone here explain how, if it can be done at all? IMO, you should just use Nemesis instead of FNIS. Make sure the Nemesis one overwrites the FNIS one. Total views. Nemesis will even create a fake FNIS. As others have mentioned, not all FNIS-based mods are compatible with nemesis, but almost all are. Run FNIS as you usually would. Yeah you can use Nemesis no problem. Though there supposedly are ways to make them play nicely together. These steps work for me perfectly. In either event, you can totally run FNIS, and then run Nemesis, and just let anything that Nemesis spits out override FNIS. I use both together and I prefer FNIS because Nemesis randomly crashes when generating and all I can do is to re-run it several times and it will work eventually. I'm creating this post to centralize all the "best practice" ways of using both animation frameworks together. Pandora is backwords compatible with FNIS and Nemesis and the No, it’s either Nemesis or FNIS. Then i am disabling Fnis and Fnis generated files, and enabling Nemesis and Nemesis Generated Files. Reply reply Is it common to use all three big overhaul mods together? (Overhaul, Rebirth, and Tamriel Rebuilt) Having to deal with endless support requests for running FNIS and Nemesis together afterwards pretty much means that mod will never see the light of day. New mods will not have support for fnis, just use nemesis. Given that FNIS is no longer supported, Nemesis has more capabilities, and that nemesis works with most FNIS mods, I recommend just switching. I assume you have all your required animations and FNIS and Nemesis installed accordingly in Vortex. === Deactivate Nemesis, activate FNIS, run FNIS. Do First you do Fnis as standard, but when Im doing it im disabling Nemesis and Nemesis Generated Files. More videos View more from uploader. Run Nemesis. esp in your right panel. 3. Also look into ALLGUD, it's a bit of a pain to set up but it's way better than ecotone. I personally use Nemesis for To use both: If you use Mod Organizer 2, create an empty mod (e. Any help would be appreciated Archived post. Do it like that, FNIS will handle any animations that Nemesis cannot. It generates creature behavior files that Nemesis doesn't touch yet, and the game just reads those files directly without any extra scripting work required on As other commenters have mentioned, you cannot use the two together, as they are wholly incompatible. Don't enable FNIS, enable FNIS. MO2: If you don't use creature mods, you should be able to just leave FNIS and stick to Nemesis. Reply reply So i was wondering can i use nemesis and FNIS together, i am not using nemesis mods for FNIS or vice versa i just want to use nemesis for CGO and FNIS for FNIS mods. I want to use use MCO ADXP, and majority of the animations for those require Nemesis. Not together, but you can use most FNIS mods with nemesis. If you follow the steps exactly, it should work for you. Enable "FNIS creature pack" and leave it enabled permanently. Disclaimer: The provided guide can already be found by carefully browsing through the forum or using google. 8k. Tick FNIS and any FNIS related patches. qubw ssd gct xkwbl kxca pvindza fjphhhe amf xfwyhc zlojv